На этой странице анализируются те данные, которые Мишка сделал общедоступными. Сейчас найдена такая информация о Мишке Гамми. Возможно, когда-нибудь он расскажет про себя немного больше.
17 лет 4 месяца 6 дней назад
школа 1563
все слушаюFOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn::physWalking <- MFighter 22_22.MFighter264 Loc.X=80657.320313 Y=148614.750000 Z=-3464.515869 Acc.X2045.426758 Y=102.632225 Z=0.000000 Vel.X=126.345596 Y=6.339572 Z=0.000000 Delta.X=3.719904 Y=0.186652 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
мммммм....ПИЛА!!!FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn::physWalking <- MFighter 22_22.MFighter264 Loc.X=80657.320313 Y=148614.750000 Z=-3464.515869 Acc.X2045.426758 Y=102.632225 Z=0.000000 Vel.X=126.345596 Y=6.339572 Z=0.000000 Delta.X=3.719904 Y=0.186652 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
не люблю это дело.
южный паркFOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn::physWalking <- MFighter 22_22.MFighter264 Loc.X=80657.320313 Y=148614.750000 Z=-3464.515869 Acc.X2045.426758 Y=102.632225 Z=0.000000 Vel.X=126.345596 Y=6.339572 Z=0.000000 Delta.X=3.719904 Y=0.186652 Z=0.000000 <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
кто не делает ошибок,тот ничего не делает...!!!